Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Wednesday, May 24, 2023

Orcs

The beings known as elementals have long perplexed scholars. What drives soulless matter to rise in such imitation of life? Particularly baffling are those elementals that seem to defy the categories of matter discerned by the great sages. A being all of earth or fire may be strange to behold, but its nature is at least clear--but what of a creature of ice, or lightning, or salt?

For as long as humans have lived, they have fought with each other. Philosophers and poets have dreamed of worlds without war, yet no matter how many such dreams they spin, those worlds scarcely seem any closer. Jesters and jaded minds say that as earth and water are basic building blocks of matter, so is war a basic building block of humanity. If you need proof, they say, just look at an orc.

Sometimes, when a great battle has ended, the hatred, rage, and pain of the fallen does not pass from the world. From blood-soaked mud, mangled flesh, sundered arms and armor, it crafts new bodies. They have no eyes--they need none but their helmet-slits. They have no tongues--no words are left to them, only howls of hate for all that is not an orc. Their wrists end in blades, barbs, and bludgeons--they no longer have any other use for hands.

They know neither pain nor fear. They do not tire. Though they hunger, they never starve. The warband marches, unceasing, ever in search of the enemy--and to an orc, everything that isn't an orc is the enemy. Bloodthirsty army or defenseless village, it matters not as long as there is killing to do. Their bodies, though awful to behold, are ideal for the task, stronger than all but the mightiest warriors. With every "victory," they grow stronger, carnage and metal rising to replenish the ranks. Unchecked, the warband becomes a horde, villages becoming cities and empires.

The most terrifying thing about them, though, is that they can be used. Soldiers follow orders. With the proper magics, or sometimes just the charisma and bloodthirst of a sufficiently cruel warlord, they transform from an untamed force of destruction into a weapon of horrifying power. They become capable of scouting, retreat, ambush, and siege. Their hatred will not be checked, though, carrying out all orders in the most brutal way possible, sparing none unless commanded to take prisoners by name. A warlord who tries too hard to bring them to heel may suddenly find themselves the target of their own "loyal" troops.

They are best fought with a small, elite force. Attrition is ever on their side--the horde always hungers.

Sunday, January 29, 2023

Normal Humans

The subject of the "normal human" monster entry in the OSE rulebook came up in the OSR Discord. I started riffing with Carson and this happened.

Normal Human

A normal human. Just a normal human. Just a perfectly normal human.

Lady Apidae by Nandrysha

HD 1 (4 HP), AC 12 or worn armor, speed 30', 1 weapon attack, morale 7.

A Normal Human always rolls the average result on every die, rounding whichever way benefits it most.

Normal Humans are all but impossible to detect in groups. When entering a crowd of more than 10 people, a Normal Human has a 3 in 6 chance to blend in flawlessly (and since they always roll average, this roll always succeeds). However, any PC with at least 10 Wisdom will feel an indefinable wrongness when interacting with a Normal Human on its own.

If you tell a Normal Human your real name of your own free will, it will begin to steal it. Each day, every numeric value on your character sheet--ability scores, hit points, etc.--will move 1 closer to average. When they all reach average, you become a Normal Human permanently, and the Normal Human that stole your name replaces you completely. Killing the Normal Human trying to steal your name before the process completes halts it and reverses the effects, but finding the specific Normal Human you need to kill is always harder than it should be. You could've sworn this was the right one, but it must have been another one--they're so hard to tell apart....

A Few Spells for Summoning Daemons

Summoning magic is something I've wrestled with for a long time. On the one hand, I want it to be flexible, because a diversity of weird...