Friday, July 19, 2024

Foes of the Tower Lands: Outcasts

Bandits

When war tramples one's field and burns one's house, honor becomes a luxury.

1-in-6 raun, otherwise human. 1-in-12 to bear a curse-mark. 1d6+4 per party, 3d12+20 per gang, led by a captain.

Strength d6 [Fighter 1], speed 30', light armor [leather], spear or dagger, morale 6. Skilled fighters.

Captain: strength d6 [Fighter 3], speed 30', medium armor [chain and shield], spear and shield or dagger, morale 7. Skilled fighter. 4d6 Đ.

Mercenaries

A warrior should face death before disgrace.

Easy to say.

1-in-6 raun, otherwise human. 2d100+50 per company, plus twice as many camp followers. 2 in 10 are archers, 1 in 10 are sergeants. Each company is led by a captain.

Strength d6 [Fighter 2], speed 30', light armor [leather and shield], spear and shield or sword and shield (bow or dagger for archers), morale 7. Skilled fighters. 3d6 Đ.

Sergeant: strength d6 [Fighter 3], speed 30', medium armor [chain and shield], spear and shield or sword and shield, morale 8. Warhorse, fights with a polearm on horseback. Skilled fighters and cavaliers. 4d6+20 Đ.

Captain: strength d6 [Fighter 5], speed 30', heavy armor [plate], longsword, morale 8. Warhorse, fights with a polearm on horseback. Expert fighter and cavalier. 4d6+60 Đ.

Nomads

In far corners, tribes dwell who still keep old ways, from times before the Lords. Those who yet resist servitude are not to be trifled with.

3-in-6 all are raun, otherwise all are human. 2d100+100 per tribe, plus half as many children and elders. Led by a chief, may be separately commanded in battle by a warleader if the chief is too old to fight. 3-in-6 all warriors fight from horseback.

Strength d6 [Fighter 2], speed 30', light armor [leather], sword or bow, morale 7. If mounted, fights with a polearm on horseback. Skilled fighters, skirmishers, and (if mounted) cavaliers.

Warleader: strength d6 [Fighter 5], speed 30', light armor [leather], spear or bow, morale 9. If mounted, fights with a polearm on horseback. Expert fighter, skirmisher, and (if mounted) cavalier.

Pirates

Take what you can. Give nothing back.

1-in-6 raun, otherwise human. 1-in-12 to bear a curse-mark. 50 hands for a light warship, all marines, led by a captain.

Strength d6 [Fighter 2], speed 30', light armor [leather and shield], sword and shield, morale 7. Skilled fighters and sailors. 3d6 Đ.

Captain: strength d6 [Fighter 4], speed 30', light armor [leather and shield], sword and shield, morale 8. Expert fighter and sailor. 4d6+20 Đ.

Relic Hunters

Just like you.

1-in-6 raun, otherwise human. 1d6+2 per party. 3-in-6 an adept among them.

Strength d6 [Fighter 3], speed 30', light armor [leather and shield], sword and shield or dagger, morale 7. 1-in-8 to bear a curse-mark. Expert fighters. 3d6+20 Đ, 2-in-6 random relic.

Adept: strength d6 [Magic-User 3], speed 30', light armor [unarmored], sword [dagger], morale 6. 1-in-3 to bear a curse-mark. Skilled fighter and tuner. Spells: Aeda's Kinetic Barrier, Hypatia's Igniter, Phaedra's Blinding Breath, Urizen's Focal Lance, Glamour of Multiplicity, Hypatia's Combustive Spray. 4d6+40 Đ, 4-in-6 two random scrolls, 2-in-6 random other relic.

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