A lot of people have said a setting's equipment list is one of its most important worldbuilding tools. It instantly communicates a lot to players about the world while being one of the parts of the game they interact with most directly. I thought I'd share my setting's current equipment list (not including magic items, though I posted some stuff about that a while back). It's mostly pretty standard D&D fare--the Tower Lands are meant to be as approachable as possible for players at first blush, with the unique stuff only becoming apparent further in--but there are a few standouts.
Trade and Prices
Common folk trade with their neighbors on barter and credit. Travelers and the wealthy measure value in Dust. This shimmering powder, found in ruins of the old world or refined from rare minerals at the holiest of shrines, is recognizable by its soft blue-green glow and the way it gathers and moves on its own when undisturbed. The smallest amount of Dust that will gather is called a Mote, noted as Đ. A free wage laborer typically earns about 5 Đ per day.
Weapons
Type |
Properties |
Price |
Axe |
Throwable |
18 Đ |
Battleaxe |
Two-handed |
120 Đ |
Bow |
Range 150' |
60 Đ |
Club |
Small |
7 Đ |
Crossbow |
Range 180', slow to load |
150 Đ |
Dagger |
Small, throwable |
7 Đ |
Javelins (2) |
Range 120' |
80 Đ |
Mace |
- |
30 Đ |
Maul |
Two-handed |
120 Đ |
Polearm |
Two-handed, reach |
150 Đ |
Sling |
Small, range 300' |
5 Đ |
Spear |
Throwable, reach |
30 Đ |
Staff |
- |
12 Đ |
Sword |
- |
60 Đ |
War sword |
Two-handed |
150 Đ |
Ammunition
Type |
Price |
Arrows, quiver of 20 |
30 Đ |
Bullets, pouch of 20 |
10 Đ |
Quarrels, case of 20 |
30 Đ |
Armor
Type |
Price |
Light |
150 Đ |
Medium |
600 Đ |
Heavy |
2,000 Đ |
Shield |
120 Đ |
Tools and Provisions
Item |
Description |
Price |
Alembic, portable |
Enough for basic apothecary work in the field. |
375 Đ |
Backpack |
The mark of soldiers and relic hunters. |
40 Đ |
Bottle, pint |
- |
2 Đ |
Caltrops, bag |
Sharp metal spikes used to deter pursuers. Restricted by law in most places. |
50 Đ |
Candles (4) |
- |
2 Đ |
Case, map or scroll |
- |
12 Đ |
Clothing, common |
Linen or woolen tunic, belt, sandals, cloak. |
40 Đ |
Clothing, warm |
Thick woolen shirt and tunic, gloves, leggings, fur boots, heavy cloak. |
120 Đ |
Clothing, extravagant |
Fine embroidered tunic or gown, expensive furs and silks, jewelry. |
400+ Đ |
Compass |
- |
250 Đ |
Cosmetics set |
A box containing makeup, brushes, perfumes, tweezers, etc. Common among the wealthy, often lavishly decorated. |
100+ Đ |
Costume |
Suitable for a theatrical performance (or a disguise). |
120 Đ |
Crowbar |
- |
12 Đ |
Dust phial |
A reinforced bottle with a dropper built into the lid for measuring out Dust by the mote. Often ornate. Holds up to 100 Đ. |
20+ Đ |
Flint and steel |
- |
1 Đ |
Gaming set |
A board game and pieces, set of dice, or deck of cards. |
30 Đ |
Grappling hook |
- |
25 Đ |
Inhaler mask |
Has a socket for a Dust phial, allowing quick inhalation by a Tuner. Each is a unique likeness, embodying its user’s reputation. Restricted by law in most places. |
500+ Đ |
Lantern |
- |
18 Đ |
Lockpicks |
Also includes a set of skeleton keys. Restricted by law in most places. |
100 Đ |
Map |
Regional, provincial, or realm-wide. |
80 Đ |
Medical supplies |
- |
25 Đ |
Mirror, hand |
- |
30 Đ |
Naphtha, jar |
Highly flammable |
50 Đ |
Net |
- |
25 Đ |
Oad |
Five-stringed musical instrument, plucked with the fingers. |
100 Đ |
Oil, flask, 1 pint |
Macca or other vegetable oil. Not flammable without a wick. |
12 Đ |
Pickaxe |
- |
12 Đ |
Rations, fresh, 1 day |
Spoil in 1 week. |
2 Đ |
Rations, preserved, 1 day |
- |
4 Đ |
|
|
Đ |
Rope, 50' |
- |
12 Đ |
Sack, small |
- |
1 Đ |
Sack, large |
- |
2 Đ |
Shovel |
- |
12 Đ |
Spikes, iron (10) |
- |
10 Đ |
Tinderbox |
- |
2 Đ |
Torch |
- |
1 Đ |
Water or wineskin |
Holds 3 days' worth. |
10 Đ |
Animals and Vehicles
Item |
Description |
Price |
Barding |
- |
300 Đ |
Cart, beast-drawn |
- |
80 Đ |
Cart, hand |
|
35 Đ |
Dog, hunting |
- |
50 Đ |
Feed grain, common, 1 day |
- |
2 Đ |
Feed grain, fine, 1 day |
Suitable for feeding a warhorse. |
4 Đ |
Gyne |
Small flying hunters, cousins to the wild valit. Kept by the rich for small game. |
60 Đ |
Horse, riding |
- |
150 Đ |
Horse, war |
Must be fed fine grain to remain in fighting shape |
375 Đ |
Kelbi |
Small, hopping herd grazers with curling horns. Kept for wool, meat, and milk.
|
12 Đ |
Mol |
Furry, waist-high burrowers sometimes raised for meat. Easy to feed, but foul-tempered and sharp of tooth. |
10 Đ |
Mule |
- |
120 Đ |
Nog |
Knee-high, round-bodied scavengers with dark blue skin and short trunks. Kept for meat and food waste disposal. |
20 Đ |
Phen |
Small, flightless winged beasts. Poor eating themselves, but lay tasty soft-shelled eggs. |
1 Đ |
Rox |
Powerful, shoulder-high grazers with plated heads. Kept as dairy and draft beasts, slaughtered for leather and expensive meat. |
80 Đ |
Saddle, riding |
- |
120 Đ |
Saddle, war |
- |
250 Đ |
Saddlebags |
- |
20 Đ |
Services
Item |
Price |
Carriage, local, per trip |
2 Đ |
Carriage, long-distance, per day |
15 Đ |
Meal, cheap |
2 Đ |
Meal, excellent |
5 Đ |
Drink, cheap |
1 Đ |
Drink, excellent |
3 Đ |
Freight, per barrel, per day |
2 Đ |
Inn, common room, per night |
2 Đ |
Inn, private room, per night |
5 Đ |
Messenger, local |
1 Đ |
Messenger, long-distance |
20 Đ |
Rent, cheap apartments, per month |
100 Đ |
Rent, luxurious apartments, per month |
500 Đ |
Ship's passage, per person, per day |
18 Đ |
Ship's charter, per day |
100 Đ |
Stabling, common animal, per day |
1 Đ |
Stabling and grooming, warhorse, per day |
3 Đ |
Wage, common laborer, per day |
5 Đ |
Wage, expert retainer, per day |
15 Đ |
Wage, mercenary, per day* |
20 Đ |
*: Base wage per fighting member of the company. For leaders, multiply by renown. Expenses must also be paid, and plunder will be expected when engaging in battle.
A Note on Slavery
Slavery is a ubiquitous and essential part of the Tower Lands’ economy. Halish slavery is not the chattel slavery of Earth’s Atlantic slave trade, but it is nevertheless a deeply cruel and inhumane practice. Slaves are routinely forced to work in brutal conditions and abused in countless ways.
It is assumed that players won’t want to play as slave owners or slave traders. However, they may want to do things like buying the freedom of slaves. For such cases, a typical commoner in decent health without any specialized skills can usually be bought out of slavery for about 300 Đ. People with specialized skills may cost as much as double, and those of formerly high birth, triple or more.
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