Tuesday, January 14, 2025

Trade Goods and Artifacts

Trade Goods

If a treasure hoard includes trade goods, 1d6 types of goods are present. Roll 1d100 for each type. Values given are averages when sold to an interested buyer; actual prices will vary. The goods listed are those most likely to be valuable enough to interest relic hunters. More common goods, like grain and textiles, may also be present.

Values for most goods are given per item slot. A character normally has 5 item slots on their belt and 10 more in their pack. A pack with 6 or more slots filled is heavy and contributes to encumbrance. A small sack has 6 slots, can be carried in one hand when full, and adds to encumbrance. A large sack has 12 slots, takes both hands, and adds significant encumbrance. Dust, used by the upper classes of the Tower Lands as standard currency, can be carried 100 Đ to an item slot.

Roll Item Description Price
1-2 Gold - 1,000 Đ per slot
3-5 Silver - 100 Đ per slot
6-9 Copper - 10 Đ per slot
10-12 Tin - 10 Đ per slot
13-16 Iron Rusts. 10 Đ per slot
17-18 Gemstones - 1d100*50 Đ per stone, 100 stones per slot
19-20 Silk Ruined by moisture. 50 Đ per slot
21-23 Furs - 1d10*10 Đ per pelt, 1 slot per 10 Đ
24-26 Leather - 10 Đ per slot
27-28 Sparkskipper powder Flammable, proscribed. 100 Đ per slot
29 Ivory - 1,000 per slot
30-31 Incense Pungent, perishable. 50 Đ per slot
32-33 Rare wood - 50 Đ per slot
34-37 Salt - 5 Đ per slot
38-39 Spice, powdered semmec Earthy, savory. Perishable. 25 Đ per slot
40-41 Spice, ghel salt Smoky flavor, mild stimulant effects. 100 Đ per slot
42-43 Spice, ground cazin Hot and spicy. Perishable. 50 Đ per slot
44-46 Mellsap sugar Made from the sap of the mellsap tree. 50 Đ per slot
47-49 Anath bark A key ingredient in Halish medicines. Perishable. 15 Đ per slot
50-53 Wine Fragile, perishable. 3 Đ per jar, 1 jar per slot
54-55 Spirits Fragile. 10 Đ per jar, 1 jar per slot
56 Naphtha Black oil that bubbles up from beneath the earth. Fragile, highly flammable if broken. 50 Đ per jar, 1 jar per slot
57-58 Hagga root Cheap drug, dried and pressed for smoking or snorted as powder. Hallucinogenic, often causes bad trips, addictive. Proscribed, pungent, perishable. 10 Đ per dose, 10 doses per slot
59 Black lotus powder Expensive foreign drug, traditionally smoked with long pipes. Induces euphoric hallucinations. Proscribed, perishable. 100 Đ per dose, 10 doses per slot
60-61 Makeup Fragile, perishable. 50 Đ per slot
62-64 Perfume Fragile, pungent if broken, perishable. 100 Đ per bottle, 1 bottle per slot
65-66 Musical instruments Fragile. 100 Đ per instrument
67-68 Historical texts Ruined by moisture. 100 Đ per book or scroll
69-70 Poetry Ruined by moisture. 100 Đ per book or scroll
71-72 Heretical scriptures Ruined by moisture, proscribed. 100 Đ per book or scroll
73 Seashells Fragile. 10 Đ per slot
74 Preserved flowers Fragile. 10 Đ per slot
75-77 Weapons - See equipment
78-80 Armor - See equipment
81-83 Ammunition - See equipment
84-87 Preserved meats Pungent, perishable, attracts predators. 2 Đ per slot
88-91 Fine cheeses Pungent, perishable, attracts predators. 2 Đ per slot
92-95 Preserved fruits and vegetables Fragile, perishable. 2 Đ per slot
96-98 Ceramics Fragile. 5 Đ per piece, 1 piece per slot
99-100 Dyes Fragile. 20 Đ per jar, 1 jar per slot

Artifacts

If an artifact is indicated in a hoard, roll 1d20, or 1d10+10 for divine-type hoards.

Roll Item Description Value
1 Skull of a hero Broken by the wound that ended them in legend. 1d4*100 Đ as an antiquity,1d10*100 Đ to descendants or worshipers.
2 Thunder beast horn Touching it makes one's hair stand on end. 1d10*100 Đ as an antiquity.
3 Gilded war prosthesis Awarded to one who gave of their own flesh for their liege. 1d6*100 Đ as an antiquity, 1d4*100 Đ for materials.
4 Jasper bull idol A legendary beast symbolizing strength and virility. 1d6*100 Đ as an antiquity, 200 Đ for material.
5 Divine Beast mask Elders of barbarian raun tribes are said to treasure these masks above all. 1d4*100 Đ as an antiquity, 1d6*1,000 Đ to raun traditionalists.
6 Iron Circle collar When Sariel led her rebellion, she sought to shatter every one of these shackles. This one survived. 1d4*100 Đ as an antiquity, 3,000 Đ to the Beast Court.
7 Gravestone Glows with the blue phosphorescence of the Dark Moon. 1d6*1,000 Đ to Grave cultists.
8 Petrified egg A promise of new life, never to be fulfilled. 1d6*50 Đ as an antiquity.
9 Dessicated Kindred Eyeless, insectlike, the size of a spread hand. Said to be sacred to the Zoah and their Black Blades. 1d4*100 Đ as an antiquity, 1d10*100 Đ to Zoah sympathizers.
10 Treason bell A brass hand bell, cracked down the middle and bereft of tongue. All that remains of an ill-fated plot. 1d10×100 Đ as an antiquity, double to heretics.
11 Sentry top Small black top. Always stands upright. 1d10*100 Đ as an antiquity.
12 Prattlemouths Pair of green funnels. Noise in either one will be emitted from the other if within 100’. 1d10*100 Đ as an antiquity.
13 Maiden's friend Silky pink ovoid. When squeezed, vibrates steadily until squeezed again. 1d10*100 Đ as an antiquity.
14 Meditation stone Smooth, pale blue disc. Induces calm when rubbed. 1d10*100 Đ as an antiquity.
15 Divine songbird Small metal songbird sculpture, incredibly lifelike. When shaken, flies in circles singing sweet melodies. 1d10*100 Đ as an antiquity.
16 Rainbow tablet Dark palm-sized mirror. Swiping on the surface draws colorful shapes, cleared by shaking. 1d10*100 Đ as an antiquity.
17 Lover stones Pair of stone orbs, one red, one blue. When clicked together twice, attract one another strongly within 50’ until clicked twice again. 1d10*100 Đ as an antiquity.
18 King's riddle Pyramidal golden puzzle box. Each time it is solved, it reconfigures, somehow never the same way twice. 1d10*100 Đ as an antiquity.
19 Cloudbreather Jade-green bowl. Produces sweet-smelling steam when water is poured in. 1d10*100 Đ as an antiquity.
20 Archon Heart Though made of no natural flesh, it is warm to the touch, and seems to beat. 1d10×100 Đ as an antiquity. Priceless to Archon Aspirants—they will kill to take it.

No comments:

Post a Comment

Trade Goods and Artifacts

Trade Goods If a treasure hoard includes trade goods, 1d6 types of goods are present. Roll 1d100 for each type. Value...